Archive for 'games for change'
The Transparency of Mechanics
In Ian’s prior post on transparency and games he mentions three types of transparency: transparency of influence, transparency of construction, and transparency of reference. Cutting across these facets of transparency I’d like to add the transparency of mechanics which is particularly applicable to any consumer-facing journalistic software, of which games are one instance. To get [...]
Posted: November 16th, 2008 under games, games for change, journalism, transparency.
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Badge of Honor?
I played The Gotham Gazette Garbage Game and sent 1,897,872 tons of refuse across 698,093 miles.
Posted: November 5th, 2008 under games, games for change.
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Games for Change in NYC
Today and tomorrow I’m in New York City at the yearly Games for Change Festival, which is all about how to design (video) games that also have a purpose or socially meaningful message.
So far I have been underwhelmed by the overemphasis on things like Second Life. There were several sessions today which either focussed on [...]
Posted: June 11th, 2007 under g4c, games for change.
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