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Archive for 'games for change'

The Transparency of Mechanics

In Ian’s prior post on transparency and games he mentions three types of transparency: transparency of influence, transparency of construction, and transparency of reference. Cutting across these facets of transparency I’d like to add the transparency of mechanics which is particularly applicable to any consumer-facing journalistic software, of which games are one instance. To get [...]

Badge of Honor?

I played The Gotham Gazette Garbage Game and sent 1,897,872 tons of refuse across 698,093 miles.

Games for Change in NYC

Today and tomorrow I’m in New York City at the yearly Games for Change Festival, which is all about how to design (video) games that also have a purpose or socially meaningful message.
So far I have been underwhelmed by the overemphasis on things like Second Life. There were several sessions today which either focussed on [...]